The present scientific article deals with the representations of the ancient Hellenic world that a saga of videogames (of the genre of turn-based strategy) of enormous popularity and historical trajectory as Civilization has created since its appearance in the year 1991. This cultural product and entertainment always has highlighted the most iconic and popular identity elements of the Greek polis, Ptolemaic kingdom, Macedonia and the Byzantine Empire; emphasizing historical figures of such relief as Alexander the Great, Cleopatra VII or Empress Theodora.
Keywords:
Video games, Civilization, Greece, Ptolemaic Egypt, Byzantium
Author Biographies
Pedro Vázquez-Miraz, Universidad Tecnológica de Bolívar
Correspondencia: Pedro Vázquez-Miraz Email: pvasquez@utb.edu.co Dirección institucional: Universidad Tecnológica de Bolívar, Campus Tecnológico, Departamento de Psicología, Edificio A1, Ternera, Turbaco (Bolívar, Colombia)
Camilo Matos, Universidad Tecnológica de Bolívar
Camilo Matos es Profesor del área de Humanidades de la Universidad Tecnológica de Bolívar
Vázquez-Miraz, P., Matos, C., & Freire, G. (2020). Representations of ancient hellenist culture in the videogames Civilization (1991-2018). Byzantion Nea Hellás, (39), pp. 185–205. Retrieved from https://revistapsicologia.uchile.cl/index.php/RBNH/article/view/60338